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1. Introduction: Why do board and card games require special monitoring and high-defense features
?- Card games are sensitive to latency and connection stability, and players have high expectations for RT (response time) to be less than 100ms.
- High concurrency and long connections (WebSocket/TCP) can cause the system to experience file descriptor exhaustion and connection timeouts.
- US nodes are commonly used to cover North American players and require deployment of high-level anti-DDoS to guard against high-traffic attacks.
- CDNs are mainly used for static resource acceleration, but the chess and card logic uses self-hosted servers, requiring coordinated design between the two.
- This guide is aimed at operations and development, providing practical workflows from monitoring to tuning, as well as real-world configuration and data examples.
2. Key Performance Monitoring Indicators (KPIs
).- Concurrent Connections (Conns): Includes the number of concurrent WebSocket connections and peak short connections.
- Requests Per Second (RPS) and Transactions Per Second (TPS): Measure business throughput.
- Response delay (RT/latency) :P three percentiles: 50, P90, and P99, which must be recorded separately.
- CPU/memory/disk IO utilization: CPU%, mem%, iowait% are used to locate bottlenecks.
- Network metrics: packet loss rate (%), bandwidth utilization (Mbps), packets per second (pps).
- System resources: file handle usage rate (ulimit -n), conntrack table size, epoll event count.
3. Monitoring tools and data collection recommendations
- Host Layer: Prometheus node_exporter collects CPU/Mem/Disk/Net/ulimit metrics.
- Application Layer: Open API exposure /metrics, using Prometheus to fetch WebSocket session counts and room counts.
- Network Layer: Use iperf3 to measure bandwidth, tcptraceroute, ss -s to view TCP status distribution (ESTABLISHED/TIME_WAIT, etc.).
- Packet-level analysis: tcpdump -c 10000 -w capture.pcap, combined with Wireshark for delay and retransmission analysis.
- Traffic protection: Vendors (such as Cloudflare/Alibaba Cloud High Defense) provide attack alert traffic trends and peak logs, which must be included in SIEM.
- Automatic alerts: Prometheus Alertmanager sets thresholds (such as P99>300ms, packet loss rate >0.5%) and pushes them to SLACK/DingTalk.
4. Real-life case: US high-defense server configuration and monitoring data example
- Server example: Provider: High-defense host from a US data center, configuration: 8-core Intel Xeon, 32GB RAM, 500GB NVMe, 10Gbps peak bandwidth protection.
- System parameter example: ulimit -n = 100000; sysctl net.core.somaxconn=65535; net.ipv4.tcp_tw_reuse=1; conntrack_max=262144.
- Application scenario: Chess and card room concurrent connection peak of 18,000, average RPS 3,200, P99 response time 420ms (not optimized).
- Attack scenario: Encountered UDP/UDP amplification attack, peak traffic reached 3.8Gbps, and after high-protection cleanup, only normal business traffic entered.
- A comparison before and after optimization is shown in the table below, including changes in CPU, RT, packet loss, and concurrent connection count.
| indicator | before optimization | after |
|---|---|---|
| Concurrent Connections (Conns) | 18,000 | < td align="center">20,500|
| average RT (P99) | 420 ms | < td align="center">95 ms|
| CPU utilization | 85 | %< td align="center">45|
| packet loss rate | < td align="center">0.8%< td align="center">0.05%.||
| bandwidth (peak) | < td align="center"> 3.8 Gbps (attack peak)< td align="center"> normal traffic 550 Mbps
5. Optimize practical steps (network, system, application levels).
- Network layer: Enable high-defense devices and ACLs, employing black hole/cleansing strategies; Configure BGP multi-line and perform traffic distribution.
- Kernel tuning: set net.core.rmem_max/net.core.wmem_max = 16MB, tcp_fin_timeout = 30, tcp_max_syn_backlog = 4096.
- Connection Management: Enable tcp_tw_reuse, increase the epoll pool, and set keepalive reasonably (tcp_keepalive_time=120).
- Resource limit: ulimit -n 100000, systemd service set LimitNOFILE=100000, conntrack table expanded to 262144.
- Application optimization: Reduce handshakes through connection multiplexing (long connections/heartbeats), and use message compression/binary serialization to reduce packet size.
- Load balancing: Use Nginx stream or LVS + ipvsadm on the frontend to set up hash scheduling, conntrack synchronization, and health checks.
6. DDoS protection, CDN integration, and common fault handling
- High defense strategy: threshold trigger (pps or bps), automatically switches to the cleaning channel, records attack signatures for WAF use.
- CDN configuration: static resources run via CDN, dynamic interfaces use CNAME+ load balancing or tunnel services like Cloudflare Spectrum.
- Troubleshooting: If P99 spikes, first check network packet loss and links, then check TCP retransmission/RETX, and finally locate application processing queue blocking.
- Quick Scheduling Process: Packet capture → compare normal and abnormal packet loss points→ check firewall ACLs and kernel parameters→ rollback recent configuration changes.
- Exercise suggestion: Regularly perform high-concurrency stress tests (such as WRK, LOCUST testing) combined with high-defense switching drills to ensure the reliability of automated scripts.
7. Summary and suggestions
-
Board
- games have high requirements for latency and connection stability, requiring continuous monitoring and optimization from the network, system, and application layers.
- When deploying high-defense at U.S. nodes, attention should be paid to bandwidth cleaning capability and accuracy of traced source IPs, and to use CDN to reduce edge pressure.
- Common data metrics should include P50/P90/P99, packet loss rate, pps, file handles, and conntrack usage rate.
- Configured with real cases and regularly conducting stress tests and fault drills to ensure automatic downgrading and recovery during attacks or peak times.
- It is recommended to establish a visual monitoring dashboard and integrate alerts with an operations runbook to shorten positioning and recovery time.
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